Oct 28, 2026
This Maya workshop is for animators looking to understand how creature animation is handled for non-playable characters in AAA games....
Oct 15, 2026
Learn how to create a production-ready Niagara particle system that ignites a character before dispersing them into a dynamic cloud of smoke, ash, and embers....
Oct 05, 2026
In this Maya-based animation workshop, Francesco Barbera explores what it means to work as an animator in a professional VFX studio and what is generally expected when delivering a shot for film and television....
Sep 17, 2026
This digital painting workshop by Hamish Frater demonstrates how to transform a grayscale block-out into a story-rich, fully rendered mechanical illustration. Set against a Welsh mountain valley backdrop...
Sep 10, 2026
Industrial Light & Magic Art Director Igor Staritsin covers essential and advanced Photoshop techniques that professional concept artists and matte painters use daily in the film and visual effects industry....
Sep 03, 2026
This introductory Nuke workshop teaches the basics and fundamentals of compositing. Senior VFX Compositor Tommaso Lunardi offers a beginner-friendly approach to compositing in Nuke for artists in a studio environment or students assigned their first compositing task using this powerful tool....
Aug 27, 2026
Learn how physics principles affect animation, minus the tedious calculations. Wolfgang Haas covers the basics of cinematic principles that affect animators’ work, from camera angles and their meaning to cinematic rules that can help shots work better in the final cut....
Aug 19, 2026
Learn how to create a cinematic environment by combining 3D, matte painting, and compositing techniques in a complete production workflow using Blender, Photoshop, and Nuke....
Aug 13, 2026
In this compositing workshop, VFX Artist Zachary Goodson covers some of the basic and fundamental needs and tools used when creating fast-paced visual effects for film and television....
Aug 05, 2026
In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....
Jul 30, 2026
This workshop offers a comprehensive introduction to ZBrush by Maxon, designed to take artists from complete beginner to a confident intermediate sculptor, painter, and creative problem solver....
Jul 23, 2026
Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....